AI Insights · Timothy · April 2024
Top 5 Physics Puzzle Games in Ireland Q1 2024
Discover the performance trends of the top 5 physics puzzle games on a unified platform in Ireland during Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 physics puzzle games in Ireland showcased varied performance metrics in terms of downloads, revenue, and active users. Here's an in-depth look at the trends for each game.
Angry Birds 2 saw a fluctuating revenue throughout the quarter, peaking at around $2.4K in the week of January 15 and hitting a low of about $997 in late February. Weekly downloads for the game trended downward, starting at over 1K in early January and ending the quarter with approximately 765 downloads. Active users showed a similar declining trend, starting with 12.4K in early January and closing out March with around 10.9K.
Wood Nuts & Bolts Puzzle experienced a notable increase in revenue, peaking at approximately $1.1K in late January and then fluctuating through the rest of the quarter. Downloads peaked impressively at 5.9K in late January, with a gradual decline to 2.8K by the end of March. Active users mirrored this trend, starting at 2.9K in early January and reaching nearly 9.7K by mid-March.
Angry Birds Friends had a steady revenue stream throughout the quarter, maintaining an average weekly revenue of around $700-$800. Downloads spiked at 546 in late January but generally remained under 300 for most of the quarter. Active users peaked at about 1.4K in mid-February and saw a slight decrease to 817 by the end of March.
Angry Birds Journey exhibited modest revenue figures, with a peak of $302 in early January and a low of $125 in mid-March. Downloads were consistently low, hovering around 40-50 per week. Active users also showed a gradual decline, starting at 460 and ending the quarter at 345.
Lemmings: Strategy & Puzzle had stable but low revenue, peaking at $260 in early January and maintaining around $200 for most of the quarter. Downloads were minimal, with a peak of 57 in early January and dropping to single digits by the end of March. Active users started at 356 in early January and decreased to 261 by the end of the quarter.
These performance insights were gathered from Sensor Tower, where you can find more detailed analytics and trends for mobile games and apps.